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duncan
Mom and Dad were wrong!
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#include <client.h>

Public Member Functions | |
| Client () | |
| ~Client () | |
| bool | update () |
Handle a stack of possible game 'states', and create a base state from which the game runs.
see LICENSE
| Client::Client | ( | ) |
Create and push the base state, and initialise curses.
| Client::~Client | ( | ) |
Shut down curses.
| bool Client::update | ( | ) |
Update and draw the top state, and pop or push states if necessary.
1.7.4