duncan
Mom and Dad were wrong!
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#include <client.h>
Public Member Functions | |
Client () | |
~Client () | |
bool | update () |
Handle a stack of possible game 'states', and create a base state from which the game runs.
see LICENSE
Client::Client | ( | ) |
Create and push the base state, and initialise curses.
Client::~Client | ( | ) |
Shut down curses.
bool Client::update | ( | ) |
Update and draw the top state, and pop or push states if necessary.