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gui
drwnIconFactory.h
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/*****************************************************************************
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** DARWIN: A FRAMEWORK FOR MACHINE LEARNING RESEARCH AND DEVELOPMENT
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** Distributed under the terms of the BSD license (see the LICENSE file)
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** Copyright (c) 2007-2015, Stephen Gould
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** All rights reserved.
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**
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******************************************************************************
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** FILENAME: drwnIconFactory.h
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** AUTHOR(S): Stephen Gould <stephen.gould@anu.edu.au>
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** DESCRIPTION:
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** Factory for creating icons for nodes. Icons are associated with a node's
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** type (so all nodes of the same type have the same icon). Unknown types
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** get a generic icon. The colour of the top-left corner of the icon is
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** assumed to be transparent.
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**
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*****************************************************************************/
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#pragma once
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#include "wx/wx.h"
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#include "wx/utils.h"
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// drwnIconFactory -----------------------------------------------------------
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class
drwnIconFactory
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{
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protected
:
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wxBitmap *_defaultIcon;
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map<string, wxBitmap *> _registry;
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public
:
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~
drwnIconFactory
();
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static
drwnIconFactory
&
get
();
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void
registerIcon(
const
char
*name,
const
wxBitmap *bmp);
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void
unregisterIcon(
const
char
*name);
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const
wxBitmap *getIcon(
const
char
*name)
const
;
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protected
:
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drwnIconFactory
();
// singleton class (requires gui initialization)
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// Creates the transparency mask for the icon by examining the colour
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// of the top-left corner. Returns the same pointer passed in.
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static
wxBitmap *setIconMask(wxBitmap *bmp);
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};
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#define gIconFactory drwnIconFactory::get()
drwnIconFactory
Definition:
drwnIconFactory.h:25
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1.8.6