duncan
Mom and Dad were wrong!
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00001 #ifndef SERVER_PLAYER_H_ 00002 #define SERVER_PLAYER_H_ 00003 00004 #include "../network/network.h" 00005 #include "character.h" 00006 #include <algorithm> 00007 #include <list> 00008 #include <stack> 00009 #include <string> 00010 #include <tr1/memory> 00011 #include <vector> 00012 00013 namespace server { 00014 00023 class Player : public Character { 00024 private: 00025 net::index_t enet_index_; 00026 00028 static const size_t kPacketPoolSize = 10; 00029 00031 std::vector<net::Packet> packets_; 00032 00034 std::stack<size_t> available_; 00035 00037 std::list<size_t> used_; 00038 00039 net::Packet* clean_packet(size_t); 00040 public: 00041 Player(); 00042 00044 typedef std::pair<net::Packet*,net::Packet*> pppair_t; 00045 00046 bool connected; 00047 size_t windex; 00048 std::string changeworld; 00049 double last_pos_send; 00050 00051 Player(net::index_t); 00052 net::Packet* next_packet(); 00053 pppair_t demand_packet(); 00054 void pop_packet(net::Packet*); 00055 00056 net::index_t enet_index(); 00057 00058 virtual bool can_find_path(); 00059 }; 00060 00061 } 00062 00063 #endif