(Dragon's) Keep aims at being a role-playing game similar to Ultima and Angband. Basically, it is a remake of something I started as a 13 year old, and haven't managed to finish until today...
In a sense, the game was also an attempt at playing around with the CURSES library for the "graphics". If I find the time, I'll continue the work, but I cannot guarantee that it won't take another 17 years until the next update appears somewhere... ;-) Right now, it implements a line-of-sight algorithm (LOS) and uses a randomized variant as "AI" for moving the NPCs. Rather basic stuff.
In the meantime, until the game is finished, check out a real RPG by gmcnutt, Nazghul, which is far more ambitious and, of course, playable!
The game is in such an early stage that I have not yet decided to release it as a playable package. Nontheless, the codes may be of interest to some. If you dare, check out the SVN sources as follows:
svn --username anonymous co https://svnbroy.informatik.tu-muenchen.de/baueran/src/keep
When prompted for a password, simply hit the enter-key. The source should then be in a directory keep.
To give you an idea of what (Dragon's) Keep looks like, here are some random shots for your entertainment.
Copyright © 2005 Andreas Bauer
(Dragon's) Keep is released under the terms of the GNU General Public License. For more information, see the README and COPYING documents provided with the package.
| Andreas Bauer, <baueran@in.tum.de> Last modified: Sun Apr 27 18:07:39 2008 |
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