(Dragon's) Keep

(Dragon's) Keep aims at being a role-playing game similar to Ultima and Angband. Basically, it is a remake of something I started as a 13 year old, and haven't managed to finish until today...

In a sense, the game was also an attempt at playing around with the CURSES library for the "graphics". If I find the time, I'll continue the work, but I cannot guarantee that it won't take another 17 years until the next update appears somewhere... ;-) Right now, it implements a line-of-sight algorithm (LOS) and uses a randomized variant as "AI" for moving the NPCs. Rather basic stuff.

In the meantime, until the game is finished, check out a real RPG by gmcnutt, Nazghul, which is far more ambitious and, of course, playable!


Download

The game is in such an early stage that I have not yet decided to release it as a playable package. Nontheless, the codes may be of interest to some. If you dare, check out the SVN sources as follows:

  svn --username anonymous co https://svnbroy.informatik.tu-muenchen.de/baueran/src/keep

When prompted for a password, simply hit the enter-key. The source should then be in a directory keep.

What does it look like?

To give you an idea of what (Dragon's) Keep looks like, here are some random shots for your entertainment.

Screenshot Screenshot

Screenshot Screenshot

Screenshot

Copyright

Copyright © 2005 Andreas Bauer

(Dragon's) Keep is released under the terms of the GNU General Public License. For more information, see the README and COPYING documents provided with the package.


Andreas Bauer, <baueran@in.tum.de>
Last modified: Sun Apr 27 18:07:39 2008
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